It is generally assumed that there is a one-to-one correlation from Kind Abstrata to Abilitechs, but the reverse does not apply, as telekinesis, utilized both by Sollux in Homestuck and Xefros in Hiveswap, has been shown not to require being assigned to a Strife Specibus. In Hiveswap, Abilitechs replace the Kind Abstrata of Homestuck and can also be utilized freely at any time for purposes that are not necessarily combative. Strife and Strife Abilities Main article: Abilitech This has at least some weight in Hiveswap, as the only two devices which generated direct dialogue in Act 1 were the Walkie-Talkies and the tablets. Dialogue in Homestuck must be contained in a log, which is defined by what is being used to communicate: examples include Pesterchum, which generates pesterlogs, sprites, who generate spritelogs, and god tier players with the Gift of Gab, who generate dialoglogs. While the communicator slot itself does not exist in Homestuck, stipulations regarding dialogue do exist. It seems to work by placing into it anything that becomes a viable communications device, such as Joey's Walkie-Talkie, once she inserts its batteries into it. The Hiveswap inventory system includes an element never seen before in Homestuck, which is a slot specifically intended to be occupied by a working communications device. This would imply that Joey has at least 9 captchalogue cards available to her, which is far from the maximum number of cards ever attained by anyone in Homestuck, which is 52 (for Jade). The Hiveswap inventory can theoretically be interpreted as a Sylladex that uses the Array modus, with unused cards not being represented at all (rather than represented as empty cards, as in Homestuck), and for which, characters never run out of captchalogue cards. when it’s your inventory you’re struggling with it just feels like a bad game". it’s funny to read about john struggling with his inventory because you are not john. According to the lead writer, the Sylladex "was never abandoned because it was never even considered. The Hiveswap inventory is presented to be as convenient as possible for the player, and this was a deliberate decision on the part of the writers. This is not in spirit of any MSPA, as the carapacians do not have an inventory system at all and therefore have to physically pick up and carry anything, and Problem Sleuth characters and the Midnight Crew have a distinct inventory system that can carry five items and one weapon (for Team Sleuth) or five weapons and one item (for the Midnight Crew). Hiveswap uses a simplified inventory with virtually no limitations other than a limitation to drop items at will. However, as some of this reasoning is merely hypothetical, or else relies on assumptions that have not been specifically confirmed, it is valuable to keep in mind that there may potentially be differences between the two works and to be aware of specific disparities and their potential implications. Differences in presentation and UI are usually regarded as being just that, and there are often hypothetical solutions to disparities between the two works. Generally, this wiki is written from the standpoint that conventions and norms as established in Homestuck are regarded to also apply to Hiveswap, except where otherwise specifically confirmed to not be the case. This leaves a lot of missing information with regards to various Hiveswap concepts. This is exacerbated due to the fact that, while Homestuck deliberately goes into detail about the workings of many of these mechanics, Hiveswap tends to leave the player light on detail, presumably to avoid confusing them when they are required to actually interact with said mechanics. Often, it can be difficult to tell if a perceived disparity is due to different presentation of a consistent system, as Hiveswap's UI is very different to the equivalents in Homestuck, or whether certain mechanics work differently as implemented in the two works (or at least for their main characters). Some of these disparities are merely stylistic, but there are also some differences in how canonical universe mechanics, such as Strife, the Sylladex and Kind Abstrata, are presented and implemented. These disparities likely have many causes Hiveswap was developed at a later time than Homestuck, was created by a large team as opposed to almost solely Andrew Hussie in the case of Homestuck, and required the developers to take into account the practical gameplay requirements of an actual adventure game that were not a consideration for Homestuck's webcomic format. Despite being set within the same universe, and featuring many of the same characters, there exist many disparities in how certain events and concepts are presented and function between both Homestuck and Hiveswap.
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